

I watched as two players jumped straight into WarioWare: Get It Together!’s story mode, which should operate similarly to the WarioWare variety packs players remember. That game actually appears as a tiny window in the middle of the screen, and while the player who scores tries to finish it, everyone else can mess with them, knocking the window around or squashing it so small that the game becomes virtually unplayable. But every time you score a goal you’ll be transported to a random micro-game. Another pack, called “puck ‘er up,” starts out like a game of air hockey. When you grab a power-up, you’ll have no idea which one you’ll transform into. One is on a skateboard, for instance, and will roll forward automatically, while another is a flying witch that can shoot magic spells.

You start out as Wario but can collect power-ups that randomly turn you into another character, each of which has a completely different style of movement. One pack, called “daily grind,” features a handful of side-scrolling levels that get progressively stranger and more challenging. Nintendo describes it as a “hub of party games,” which basically means that you’ll play through playlists that feature a series of themed challenges. Which you can play cooperatively, but from what I saw it looks like the “variety pack” mode will be where most of the fun is. These characters impact the main story mode I foresee a lot of arguments in the future. It was stressful just watching I can only imagine how wild it would be to actually play. And each has their own unique controls and specific abilities, which can make a big difference in the seconds-long micro-games you’ll play through.

The main change is that there is now a cast of characters you can play as, all plucked from the WarioWare universe. The one unifying factor between them all seemed to be a desire to take the micro-game concept to absurd new levels of mayhem.

WarioWare Get It Together! Switch NSP Free Download Romslab
